Showing posts with label Bug. Show all posts
Showing posts with label Bug. Show all posts

September 23, 2009

WoW Patch 3.2.2 Download

Big Download has the patch 3.2.2 files up for download on site now. The patch file will work for game clients patched to version 3.2.0a (the latest patch before 3.2.2). The file is only 40 megs, so it should go quickly for you.

This patch mirror is only for the English-US PC version of WoW. We currently do not have the Mac version or other localizations, however we'll update this post when we get them in.

Enjoy your patch download!

Patch 3.2.2 lives. It lives!




The day is here. Patch 3.2.2 is now downloaded and can at last be played. From changes to classes to the return of Onyxia (I'm not sure if the Broodmother of the Black Dragonflight will be actually raidable tonight, but boy howdy do I hope so) it's going to be, as a certain robot who I'm sure would play WoW if it wasn't a thousand years out of date in his time would say, fun on a bun. New pets, a new mount, and lots of new loot with an old time aesthetic, it's the patch that I, at least, have been waiting for. Shark head helmet ahoy!

Are there patch notes, you say? Indeed, and after the jump ye shall find them! Sorry, my dreams of shark head helmet are kind of running my brain.

The Brood Mother Returns

After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.


  • Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.

  • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!

  • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.

  • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers


General



  • Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.


PvP
Battlegrounds



  • Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).




Death Knight



  • Pets - Gnaw: This death knight ghoul ability now has a 1-minute cooldown.


Blood


  • Heart Strike: Secondary targets of Heart Strike now take half as much damage.

  • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.

  • Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.



Frost


  • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.

  • Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.

  • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.


Unholy


  • Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.

  • Dirge: This talent no longer grants additional runic power from using Obliterate.





Druid
Balance



  • Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.

  • Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.




Feral Combat



  • Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.

  • Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.




Hunter
Beast Mastery



  • The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.

  • Bestial Wrath: The duration of this talent has been reduced to 10 seconds.




Mage

Arcane



  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.

  • Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.

  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.


Fire


  • Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.



Paladin
Protection



  • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.

  • Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.

  • Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.

  • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.

  • Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.




Retribution



  • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.

  • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.




Priest
Shadow



  • Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.

  • Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.




Rogue




  • Envenom's scaling has been increased from 7% to 9% of attack power per combo point.

  • Fan of Knives: The damage done by this ability has been reduced by 30%.




Assassination



  • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.



Combat



  • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.



Subtlety



  • Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.



Shaman




  • Cleansing Totem: No longer pulses instantly when dropped.

  • Flame Shock: The duration of all ranks has been increased by 6 seconds.

  • Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.



Elemental Combat



  • Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.



Enhancement



  • Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).




Warrior

Arms



  • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.




Protection



  • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.




Dungeons & Raids
Shadowfang Keep



  • Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.




Ulduar



  • Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.





Achievements



  • The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.

  • The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.




Professions



  • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.




Engineering



  • The Mind Amplification Dish no longer changes the appearance of your helmet.




Inscription



  • Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.




Leatherworking



  • Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.

  • Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.




Items



  • The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection.

  • Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.

  • Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.

  • Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.

  • Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.

  • Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.

  • Totem of Quaking Earth: Attack power value increased to 400.




Glyphs



  • Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.

  • Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.

  • Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.

  • Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.

  • Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.

  • Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.

  • Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.




User Interface

Battleground Queuing



  • Players may now only queue for no more than two Battlegrounds at a time.

  • The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."

  • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.

  • Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).

  • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).

  • The size of the Focus Frame can now be adjusted via the Interface Options menu.




Mail System Auto-Complete Feature



  • The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.

  • Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.

For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114

Bug Fixes

  • Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).

  • Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.

  • Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.

  • Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.

  • Mote of Flame: Corrected a typo in the tooltip.

  • Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.

  • Shard of Flame: Corrected a typo in the tooltip.

  • Val'anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.

Death Knight

  • Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.

Druid

  • Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.

Hunter

  • Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.

  • Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.

Mage



  • Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.

Paladin

  • Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.

Priest


  • Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.

  • Glyph of Power Word: Shield now correctly uses the Priest's spell critical chance instead of the target's.

Rogue


  • Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.

  • Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
Shaman
  • Grounding Totem will now properly protect against the Death Grip spell.

  • Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).

  • Lightning Shield: This spell will no longer set off some trinkets when it is cast.

  • Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.

  • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.

Warlock

  • Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.

  • Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.

  • When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.

WoW Patch 3.2.2 known bugs

Each new wow patch seems to bring about its own unique bugs, and wow Patch 3.2.2 is no different. As of Tuesday evening there are significant lag and server stability issues plaguing Azeroth worse than that night Jaina spent with Arthas plagues her, but that should hopefully be resolved with the rolling restarts tomorrow (5:00 a.m. PDT / 8:00 a.m. EDT). The lag, not Jaina's problem. That's going to take... well, she should see a doctor.

There are currently two major issues Blizzard has announced.

The first is a series of display problems, which Blizzard recommends you do the standard deleting of the WTF, Cache, and Interface folders. Before you do that be aware that removing the folders will delete all your add-ons and add-on preferences. In my experience, you're better off deleting the Cache folder and then updating all your add-ons, or just disabling add-ons which are out of date.

More detailed instructions for Windows and MacOS X can be found in Syndri's post on the official forums.

The other issue that items which are tradable under the BoP rules are not able to be socketed. This appears to not be affecting everyone, however there is a work around in the following steps:


  1. Enchant the item

  2. Enchanting the item will remove the tradable timer, the BoP item will be bound to you and you won't be able to trade it

  3. Gem the item


You should be golden after you do those steps.

There are other problems out there that we're getting reports of, however nothing else has been confirmed by Blizzard yet so it's all conjecture at this point. If hear anything substantial or are able to independently verify bugs ourselves, we'll let you know.

September 6, 2009

WoW PTR 3.2.2 - Endless Abyss Bug

After login in into the WoW PTR 3.2.2. Build 10392, I went to Lando Longshot in Booty Bay. I logged out to launch my favorite video recorder. After login in the ground didn’t load. All the NPCs around me and my character started free falling en mass. Suddenly my character died.

I pressed the release button to get my ghost and probably to pay the spirit healer to recover my body. However, this didn’t happen. As soon as my ghost spawned, you can see in this video the spirit healer floating in the sky besides my corpse, and my ghost started free falling through the sky.

It became a nonstop loop. If this happens to you, the only way to get out of this was to press CTR + ALT + DELETE. This launches the task manager where you can terminate WoW PTR.

If it persists, keep accepting to resurrect while your ghost is still within falling range of the Spirit Healer until it self-fixes, or quit WoW PTR, delete your cache and WTF folder optionally. Then launch the WoW PTR again.

If the problems persists after all that troubleshooting, sorry—the PTR server’s hamsters need some rest. Get back later. Here MOre

March 10, 2009

Aotona tameable on the PTR

Aotona tameable on the PTR - Just a little tidbit (and possibly a bug) for Hunters on the PTR from our friend Mania. Aotona, a parrot-esque Bird of Prey rare in Sholazar Basin, is apparently tameable in the latest 3.1 build. It's not that big a deal -- apparently the bird is just a bird, with the usual skills of that family, but it makes a parrot sound instead of the other birds that you can tame right now (not to mention that it's got some striking coloration that's pretty cool and unique).

There is a chance this may be a bug -- we all know it's not the first time that something has appeared tameable on a PTR when it isn't on the live realms. And the parrot sounds could be placeholders or simply just an option that's not toggled the right way. But Hunters could have a new friend to make if Aotona keeps the tamable flag up until the patch drops.

February 28, 2009

Patch 3.1 PTR Patch Notes update

The official patch notes have been updated for the Patch 3.1 PTR. You can see a complete list of changes after the break, or take a look at the fully updated notes.

This update is much more substantial than the one we posted a couple nights ago. Nonetheless, it has been added to our Patch 3.1 patch notes archive. Via the archive you can also view other iterations of the patch notes to see how things have changed.

As always, these notes should be considered incomplete (it's in bold because we can't say it enough). A number of things that are on the PTR are not reflected in the patch notes, and several things that will eventually be on the PTR aren't in the notes either (many of the class changes, for example).

General

  • New high-resolution player textures for Northrend armor sets have been added. Players can enable this feature by setting Player Textures to High in the Effects Panel of the Video Options.

  • Players can now return items purchased with an alternate currency back to the original vendor within 2 hours of the purchase time for the original cost of the item. Stackable items (such as Frozen Orbs and gems) and charged items that can be purchased with an alternate currency are not eligible.

  • Confirmation boxes have been added to purchases over 150 gold.

  • Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Death Knight

Blood



  • Abomination's Might: This effect can now also be caused by Death Strike.
  • Magic Suppression: Now has 3 ranks (down from 5) for 2/4/6% magic damage reduction.

  • New talent: Improved Death Strike. Increases Death Strike damage by 10/20.

  • Outbreak: Increases the damage of Plague Strike by 15/30/45% and Scourge Strike by 10/20/30%. Scourge Strike: Damage increased.


Druid


  • Lifebloom: Mana cost of all ranks doubled. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.

  • Maim: This ability is now considered a stun, and shares a diminish category with all other stuns. It no longer has a chance to break from the target taking damage. Duration lowered to 1 sec. per combo point.
  • Heart of the Wild: Stamina bonus changed to 2/4/6/8/10%.
  • Intensity: Now grants 17/33/50% of mana regeneration while casting.

Hunters


  • Ammunition: All types of gun and bow ammunition now stack to 1000. All quivers and ammo pouches no longer provide haste. 15% ranged haste is now built in to Hunter Autoshot.

  • Call Stabled Pet: This new ability lets the hunter remotely access the stable. 30 min cooldown.

  • Cunning, Ferocity and Tenacity pets now all have +5% damage, +5% armor and +5% health bonuses. This should make more pet families feel viable, while additional talents have been added to distinguish a pet's abilities based on its specializations.

  • Disengage: Cooldown increased by 5 sec.

  • Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.

  • Viper Sting re-designed: Stings the target, draining 4% of mana over 8 sec (up to a maximum of 8% of the caster's maximum mana), and energizing the Hunter equal to 300% of the amount drained. Only one Sting per Hunter can be active on any one target.

  • Explosive Shot: Base damage lowered by 10%. Attack power scaling reduced by 12.5%.
Hunter Pets

  • Bullheaded now adds 20% damage reduction for 12 sec along with its current CC-removal effect.

  • Cornered: The crit reduction when this ability is active has been increased.

  • Feeding Frenzy increased to 8/16% damage up from 6/12%.

  • Furious Howl (wolf special ability) now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Its effect and cooldown have been doubled so that it provides the same benefit but isn't up 100% of the time.

  • Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank.

  • Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets.

  • New Talent: Shark Attack: This new two-rank talent is available to Ferocity pets. It increases pet damage.

  • New Talent: Silverback: This new two-rank talent is available to Tenacity pets. It heals the pet when Growl is used.

  • New Talent: Wild Hunt: This new two-rank talent is available to all 3 pet trees. It increases the stamina and attack power inherited from the hunter.

  • Roar of Recovery cooldown decreased to 3 min, down from 6 min.

  • Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets. It has been reduced to one rank.

Mage

  • Mage Armor: Now grants 50% of mana regeneration while casting.
  • Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.

  • Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.

Paladin

  • Improved Concentration Aura: The resistance to silence and interrupt granted by this talent now becomes active when any Aura is used, not just Concentration Aura.

  • Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.

  • Divine Protection: Cooldown reduced to 3 min.

  • Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.

Priest
  • Meditation and Improved Power: Word shield have changed locations with each other.

  • Meditation: Now grants 17/33/50% of mana regeneration while casting

  • Renewed Hope: This talent also now allows you to proc the Renewed Hope buff on all party/raid members every time you cast Power Word: Shield, reducing damage taken by 3%. Lasts 20 sec.

  • Psychic Horror: Has been redesigned and is now a 1-pt talent. You terrify the target, causing them to tremble in horror for 3 sec. and drop all weapons (disarm effect: including bows) for 10 sec. 1 minute cooldown. Instant cast. The horror effect can be dispelled, but the disarm cannot.

  • Improved Spirit Tap: Now grants 17/33% of mana regeneration while casting.

  • Spirit Tap: Now grants 83% of mana regeneration while casting.


Rogue

  • Shiv: This ability can no longer generate a critical strike, and the poisons it applies cannot be critical strikes either.

Shaman

Enhancement

  • Unleashed Rage: Reduced to 3 points, down from 5. Each point now also increases your total Expertise by 3/6/9%.


Warlock

  • Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.

  • Soul Shard: This item now has a maximum count of 32 in inventory.

Warrior

  • Charge: Duration of stun effect now lasts 1.5 sec. This effect no longer has diminishing returns.
  • Last Stand: Cooldown reduced to 3 min.

User Interface


  • Spell Effect Level setting has been split into Particle Density and Projected Textures. Previously, Spell Effect Level controlled both of these features.

  • Added new Video Mode Ultra (should only be used on the highest-end systems).


Items

  • Hearthstone: Cooldown has been reduced to 30 min. down from 60 min.

Glyphs


Death Knight
  • Glyph of Blood Boil: Now only applies a snare to diseased targets.

  • Glyph of Dancing Rune Weapon: Increases the duration of Dancing Rune Weapon by 10 sec.

  • Glyph of Death Coil: Reduces the cost of Death Coil by 8 runic power.

  • Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.

  • Glyph of Howling Blast: Your Howling Blast ability now infects your targets with Frost Fever.

  • Glyph of Hungering Cold: Reduces the cost of Hungering Cold by 10 runic power.

  • Glyph of Plague Strike: Bonus lowered to 20%.

  • Glyph of Unholy Blight: Increases the duration of Unholy Blight by 10 sec.


Druid
  • Glyph of Berserk: Increases the duration of Berserk by 5 sec

  • Monsoon Glyph: Reduces the cooldown of your Typhoon spell by 3 sec.

  • Glyph of Nourish: Your Nourish heals an additional 6% for each of your heal over time effects present on the target.

  • Glyph of Savage Roar: Your Savage Roar ability grants an additional 6% bonus damage done.

  • Glyph of Wild Growth: Wild Growth now affects up to 6 targets.

  • Glyph of Shred: Now increases remaining duration on Rip by 2 sec. each time it is used, up to a maximum of 6 sec.


Hunter

  • Glyph of Chimera Shot: Reduces the cooldown of Chimera Shot by 1 sec.

  • Glyph of Explosive Shot: Increases the critical strike chance of Explosive Shot by 4%.

  • Glyph of Explosive Trap: The periodic damage from your Explosive Trap can now be critical strikes.

  • Glyph of Kill Shot: Reduces the cooldown of Kill Shot by 6 sec.

  • Glyph of Raptor Strike: For 3 sec. after using Raptor Strike, you take 20% less damage.

  • Glyph of Scatter Shot: Increases the range of Scatter Shot by 3 yards.


Mage

  • Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by 20%.

  • Glyph of Deep Freeze: Increases the range of Deep Freeze by 10 yards.

  • Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by 30%.

  • Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes.

  • Glyph of Mirror Image: Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.


Paladin

  • Glyph of Beacon of Light: Increases the duration of Beacon of Light by 30 sec.

  • Glyph of Divine Plea: While Divine Plea is active, you take 3% reduced damage from all sources.

  • Glyph of Divine Storm: Your Divine Storm now heals for an additional 15% of the damage it causes.

  • Glyph of Hammer of the Righteous: Your Hammer of the Righteous hits 1 additional target.

  • Glyph of Hand of Salvation: When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.

  • Glyph of Holy Shock: Reduces the cooldown of Holy Shock by 1 sec.

  • Glyph of Shield of Righteousness: Reduces the mana cost of Shield of Righteousness by 80%.

Priest

  • Glyph of Dispersion: Reduces the cooldown on Dispersion by 45 sec.

  • Glyph of Fade: Now reduces cooldown by 9 sec.

  • Glyph of Guardian Spirit: If you Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 sec.

  • Glyph of Holy Light: Can no longer crit and has had its range updated.

  • Glyph of Hymn of Hope: Your Hymn of hope provides 2 times the normal amount of mana per time, but its duration is 50% shorter.

  • Glyph of Mind Sear: Increases the radius of effect on Mind Sear by 5 yards.

  • Glyph of Pain Suppression: Allows Pain Suppression to be cast while stunned.

  • Glyph of Penance: Reduces the cooldown of Penance by 2 sec.


Rogue

  • Glyph of Backstab: Now increases remaining duration on Rupture by 2 sec. each time it is used, up to a maximum of 6 sec.

  • Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.

  • Glyph of Fan of Knives: Increases the damage done by Fan of Knives by 20%.

  • Glyph of Hunger for Blood: Increases the bonus damage from Hunger For Blood by 3%.

  • Glyph of Killing Spree: Reduces the cooldown on Killing Spree by 45 sec.

  • Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.

  • Glyph of Shadow Dance: Increases the duration of Shadow Dance by 4 sec.

  • Glyph of Sprint: No longer reduces the duration.

  • Glyph of Tricks of the Trade: Your Tricks of the Trade grants an additional 10% bonus damage to your target.


Shaman

  • Glyph of Earth Shield: Increases the amount healed by your Earth Shield by 20%.

  • Glyph of Feral Spirit: Your spirit wolves gain an additional 30% of your attack power.

  • Glyph of Hex: Increases the damage your Hex target can take before the Hex effect is removed by 20%.

  • Glyph of Riptide: Increases the duration of Riptide by 3 sec.

  • Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems.

  • Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 sec.

  • Glyph of Totem of Wrath: When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min.


Warlock

  • Glyph of Chaos Bolt: Reduces the cooldown on Chaos Bolt by 2 sec.

  • Glyph of Demonic Circle: Reduces the cooldown on Demonic Circle by 4 sec.

  • Glyph of Haunt: The bonus damage granted by your Haunt spell is increased by an additional 3%.

  • Glyph of Life Tap: When you use Life Tap, you gain 20% of your spirit as spell power for 20 sec.

  • Glyph of Metamorphosis: Increases the duration of your Metamorphosis by 6 sec.

  • Glyph of Shadowflame: Your Shadowflame also applies a 70% movement speed slow on its victims.

  • Glyph of Soul Link: Increases the percentage of damage shared via your Soul Link by an additional 5%.


Warrior

  • Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 sec.

  • Glyph of Enraged Regeneration: Your Enraged Regeneration ability heals for an additional 10% of your health over its duration.

  • Glyph of Last Stand: Now reduces the cooldown of Last Stand by 90 sec.

  • Glyph of Shield Wall: Reduces the cooldown on Shield Wall by 3 min, but Shield Wall now only reduces damage taken by 40%.

  • Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 sec.

  • Glyph of Spell Reflection: Reduces the cooldown on Spell Reflection by 1 sec.

  • Glyph of Vigilance: Your Vigilance ability transfers an additional 5% of your target's threat to you.


Bug Fixes

  • Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location.

  • Mace of Unending Life is correctly a 2H weapon.

Death Knight
  • Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.

Hunter
  • Savage Rend (raptor special ability): Fixed a tooltip error to correctly note this ability boosts damage rather than attack power.

January 21, 2009

Patch 3.0.8 bug roundup

My favorite time of the patch day is here – looking at all the bugs! At the time of this writing, we're about six hours after the patch and the majority of bugs have been found. We've counted six of them, and will go over each and when the fix is expected after the break.

Obviously some are more important than others. The Wintergrasp bug that is currently crashing servers left and right needs to be fixed "nao," as people are clamoring about in trade channels. The game is nearly unplayable for most people.

Interestingly there are no bugs about missing mail or other missing items, nor are there reports of extreme lag and other difficulties (other than the severs crashing).

The full list of Patch 3.0.8 bugs, and information about their status, after the break.


1. Wintergrasp

The Bug: Any time Lake Winterfail changes side, the server crashes. Some reports have the bug only crashing Northrend, while others have the bug crashing the entire server. This means that some servers are barely playable.

The Fix: It's incoming. Bornakk has said they're going to disable the buff (which is the apparent cause) if they can't find an immediate solution. Expect the fix soon. Update: It appears the bug has been fixed, but we're waiting on official confirmation.

Additional information: Skarlet sends us the following tip: "We had found that with Wintergrasp crashing the servers constantly that the books for the Higher Learning Achievement were respawning on every crash. I think most of Proudmoores alliance has completed this achievement in about an hour now." Gasp!

2. Death Knight Creation

The Bug: As of today, people were supposed to be able to create a Death Knight on any realm – provided they had a level 55+ character present on their account. This has not happened, and some people are reporting that they are unable to create Death Knights on realms in which they don't have a 55+ character.

The Fix: It's incoming. Rolling restarts should take care of it, and we're guessing they'll be doing that within the next 12 hours.

3. Hunter Aspects On GCD

The Bug: Some Hunter aspects are still on a global cooldown like mechanic, which goes against Blizzard's intentions. People are placing the cooldown at 1.5 seconds (it should be 0).

The Fix: Soon. Ghostcrawler has said that they know about it and should have something worked out soon.

4. Howling Blast

The Bug: The tooltip indicates that there is no cooldown to the spell, when in reality it's on a 5 second cooldown. If you cast Howling Blast, and then try to do it immediately again, you'll notice the 5 second cooldown.

The Fix: Soon, says Ghostcrawler. But it's mainly an inconvenience and not a game breaker. Don't expect this to be fixed over night.

5. Animation Clipping

The Bug: Human females are having animation problems when using two handed weapons and shooting a ranged weapon.

The Fix: Soon. Blizzard is aware of the problem (they even announced it before the patch went live). We do not have any indication that they'll be correcting it before the next patch, however.

6. Ritual of Summoning

The Bug: There is a two minute cooldown for the Warlock to cast the new Ritual of Summoning spell. The spell will make a summoning stone, which can be used by party members to summon folks. The Warlock spell, not the stone, has a two minute cooldown. This was added at the last minute to prevent an exploit (no indication of what the exploit was).

The Fix: Soon. Blizzard is working on a solution, and Ghostcrawler expects this to be fixed in the next couple of days.

7. Missing mail, again?

We've gotten some reports on our twitter stream about missing mail and mail that won't go to players. Since we've gotten a few independent reports of this, it's worth mentioning and keeping an eye on. Let's all just say a silent prayer that we don't find ourselves without mail for a few days. My wallets need their AH gold.

We'll update this post when new information comes in tonight. And as always, keep an eye on WoW Insider throughout the day for the latest.

+10 geek points if you can tell me what the picture of the article is about.

December 13, 2008

World of Warcraft WoW PTR 3.0.8 Patch notes

While the PTR isn't up and active yet, we're very likely to see it within the next couple of days given the information that Ghostcrawler has been handing out lately, or even later today. The full patch notes have seemingly already leaked, so we have them for you here as well. It seems that we're getting wow patch 3.0.8 , not 3.0.4 like we've all been saying. Not a big deal in the end, but interesting nonetheless.

Reading through these notes, keep in mind that they're probably not complete and we'll see updates to them when the PTR itself goes live. The test realm always has quite a few undocumented changes as well to keep an eye out for. Again, when we know more, we'll let you know.

Edit: Updated to reflect the official patch notes.

General


  • Players may now create death knights on any realm once they reach level 55.

  • Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence.
  • Racial restrictions on mounts have now been lifted. Night elves on mechanostriders? Tauren on raptors? You're not seeing things.

  • Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped.

  • A new mailbox is now available at the Crows Tavern in the Dalaran Sewers.

  • We have added over 60 new graveyards to Kalimdor and the Eastern Kingdoms.
  • The run speed in spirit form has been increased by 50%. Night Elves in Wisp form will now move at 75% speed.

Achievements

  • The Loremaster of Kalimdor Achievement has had its quest amount reduced.

  • The Winds of the North has had its requirements changed. This achievement is now earned by getting Exalted with the Alliance Vanguard or Horde Expedition.

PvP in WoW 3.0.8

Arenas


  • All rage and runic power are set to 0 when an Arena begins and the preparation period is over.
Battlegrounds


  • Lake Wintergrasp


    • Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use!
    • Elementals should now always despawn when the battle begins.
    • Wintergrasp now extends further south so that more revenants can be reached.
    • There are now three ranks in Wintergrasp: Recruit, Corporal, and First Lieutenant.
    • Players will be eligible for participation rewards after two honorable kills.
    • Players will receive increased honor with increased rank.
    • Players will receive additional Marks of Honor at Corporal or higher rank.
    • Players will receive corporal rank at 5 honorable kills instead of two.

  • Strand of the Ancients


    • Antipersonnel Turrets will now gain vehicle immunities, use falloff damage, and damage increased to 4000 + 200 per level to compensate for falloff.
    • Seaforium charges have been moved closer to the graveyards on the 2nd tier.


Death Knights


  • All multi-rune abilities generate 15 runic power.
  • Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
  • Blood Aura now grants 2/4% instead of 1/2% healing.
  • Blood Presence now grants 2/4% instead of 1/2% healing.

  • Bloody Strikes will receive extra bonus damage from Pestilence.

  • Bone Shield: The mitigation has been reduced from 40% to 20%.
  • Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.

  • Dark Command: Range increased to 30 yards.
  • Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen.
  • Death Pact now grants 40% instead of 20% healing.

  • Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
  • Heart Strike no longer has a haste debuff but will now be able to strike two targets.
  • Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
  • Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
  • Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
  • Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
  • Pestilence no longer has a 10 seconds cooldown.
  • Raise Dead has now been split into two spells:


    • Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.

    • Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.

  • Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.

  • Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.

  • Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.

  • Unholy Blight had had its cost reduced from 60 to 40 runic power.

  • Wandering Plague will now properly reset after being cast.

  • Vampiric Blood: In addition to its current effects, also adds 20% health temporarily.

  • Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded

Druids


  • Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.

  • Remove Curse and Abolish Poison can now be used in Moonkin form.
  • Genesis: Now works with Tranquility and Hurricane.
  • Growl: Range increased to 30 yards.
  • King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled.

  • Nature's Grace - Now also effects Revive.

  • Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects.

  • Protector of the Pack: No longer changes value based on party size.
  • Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form.
  • Starfall will now be cancelled by any shapeshifting.
  • Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects.

  • Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well.


  • Wild Growth now has a 6 second cooldown.

Hunters

  • All Hunter abilities pet abilities with a cooldown of 30 seconds or more are no longer on the global cooldown.

  • Aspect of the Wild - This aspect is now raid-wide.
  • Call of the Wild: The benefit from this pet talent now applies to only the Hunter and their own pet.
  • Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown.

  • Improved Tracking(Survival): This talent has been slightly re-designed. Now reads: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all ranged damage done to those types is increased by 1/2/3/4/5%.

  • Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec.

  • Kindred Spirits: This talent now grants only 3/6/9/12/15% pet damage.

  • The coefficient of Rake (Cat) and Scorpid Venom (Scorpid) has been lowered.

  • Readiness: No longer resets the cooldown on Bestial Wrath.
  • Steady Shot: Now gains 10% of attack power as damage instead of 20%.
  • Serpent's Swiftness: This talent now grants only 2/4/6/8/10% bonus attack speed to pet. The hunter attack speed bonus is unchanged.
  • Unleashed Fury: This talent now grants only 3/6/9/12/15% pet damage.

  • Viper Sting: Now drains a percentage of maximum mana.

  • Volley: The damage has been reduced on all ranks by approximately 30% (including attack power scaling).


Mages


  • Arcane Blast: This ability has been significantly changed. Arcane Blast now increases the damage of the next Arcane spell by 15%. However, using Arcane Blast itself does not consume the charge itself. Each time you cast Arcane Blast, the damage of Arcane spells is increased by 15% and the mana cost of Arcane Blast is increased by 200%. This effect stacks up to 3 times and lasts 10 seconds or until any Arcane damage spell except Arcane Blast is cast.
  • Arcane Flows: Now also reduces the cooldown of Evocation by 1m/2m.
  • Elemental Precision: Renamed to Precision and now works on all spells.
  • Evocation: Cooldown reduced to 4 min.

  • Improved Blizzard: The snaring effect has been reduced to 20/40/50%.

  • Slow Fall is now castable on others.
  • Torment the Weak: Now works with Arcane Blast and does bonus damage against targets afflicted with any type of slow (such as the combat slow from Thunder Clap).


Paladins


  • Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath.

  • Divine Protection: The penalty has been removed.

  • Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty.

  • Hand of Reckoning(NEW): Available on trainers at level 16. It's a 30 yard range taunt that causes Holy damage.

  • Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements.
  • Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.
  • Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased.


Priests




  • Abolish Disease and Cure Disease can now be cast while in Shadowform.
  • Holy: Circle of Healing now has a 6 second cooldown.

  • Levitate is now castable on others.
  • Mana Burn: Now burns a percentage of maximum mana.
  • Shadow


    • Shadowform: You can now shift into Shadowform while mounted or sitting.

    • Vampiric Embrace- Mana cost of this spell has been removed.

Rogues

  • Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped.
  • Feint: Rank 8 now reduces the damage taken from area of effect attacks by 50% for 6 seconds in addition to its existing effects.

Shaman

  • Fire Nova Totem: Now no longer generates threat.
  • Healing Way: Now only one application is required to reach full benefit. No longer stacks.

  • Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.

  • Magma Totem: The damage and scaling has been increased and no longer generates threat.

  • Mental Quickness: Reduced the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 23/46/70% of your agility.

  • Searing Totem (Rank 4) now does the proper damage for its rank.

  • Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
  • Elemental

    • Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.

    • Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.

    • New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.

    • Storm, Earth and Fire: This talent has been moved up in the tree, and it's talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.

    • Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%

Warlocks


  • Drain Mana: Now drains a percentage of maximum mana.

  • Emberstorm: Now works with Conflagrate.
  • Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes.

Warriors

  • Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge.

  • Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind.
  • Titan's Grip: The hit chance penalty has been removed.
  • Taunt: Range increased to 30 yards.


Professions



  • Alchemy


    • All flasks no longer require an alchemy lab to create.

  • Blacksmithing

    • Reduced the spell power on the Titansteel Guardian to bring it in line with its item level.
    • Increased the material requirements to make high level frost resistance gear created with blacksmithing.

  • Engineering


    • Engineers may now be able to properly engineer Centrifuge Constructs.

  • Inscription


    • Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power.

    • Glyph of Deterrence: Now -10 seconds instead of -20.

    • Glyph of Holy Light now affects friendly targets in a larger radius.

    • Glyph of Horn of Winter now increases the duration by 60 sec.

  • Leatherworking


    • Iceborne Belt pattern skill up range has been increased to the correct range.

  • Mining


    • Weakened Giants and Iron Rune Sentinels can now be correctly mined.

  • Skinning

    • Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy.
    • Carrion Fleshstrippers are now skinnable.

Quests

  • The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano.
  • Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price.

  • During the quest, "Scalped!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to.

  • The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved.
  • Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked.

  • Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn.
  • Various fixes to the Queen Angerboda event during the quest, "The Slumbering King".
  • The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10.


Dungeons and Raids

  • The Obsidian Sanctum: Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds.

User Interface

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.


Items

  • Amberglow Signet now correctly grants Hit Rating.

  • Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff.

  • Gifts and Pledges of Adoration for the capital cities are now soulbound.
  • The Flag of Ownership now has only a 60s cooldown to match the 60s duration of the flag.

  • The following crafted weapons have had their stats adjusted to properly reflect their intended power:

    • Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer

  • Living Lashers can now properly be skinned with Herbalism.
  • Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible.

  • Reduced the stats on the Savage Cobalt Slicer to match the weapon's level.
  • Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified.
  • Some neglected creatures in Icecrown have found the contents of their pockets.
  • Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85.
  • The white Polar Bear mount is now the proper (larger) size.
World Environment

  • Incapacitating Shout now has an 8 second duration.

  • Conquered Soul of the Blighcallers are no longer AE immune.

  • Corrected a raid emote in Violet Hold to display the proper creature name.

  • Corrected a redundant aura tooltip for Locust Swarm in Naxxramas.

  • Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage.
  • Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn.


Bug Fixes

  • Death Knight: Corpse Explosion: Fixed a bug where how much Runic Power the Death Knight had was affecting the damage done, and also increased the damage substantially.

  • Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased.

  • Fixed a bug with a Wild Mustard plant that was under the ground in Dalaran.

  • Paladin: Repentance: Avenger's Shield no longer breaks Repentance, but unfortunately, Seal of Vengeance and Corruption damage will break it again. This will be corrected in a future patch.

  • Paladin: Shield of Righteousness now properly shares a cooldown for both ranks.
  • Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling.
  • Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage.
  • Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used.

  • Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards.

  • The Wintergrasp Aura should now properly update in all instances, transferring the buff when the zone control changes.

November 14, 2008

Death Knight creation bug solution

WoW Death Knight creation bug solutionThere is a bug currently affecting the creation of Death Knights after you have installed Wrath of the Lich King.

If you get an error when creating the Death Knight, and you have met the requirements of having a level 55 character on the server in which you're creating the Death Knight, just make a new level 1 character first.

After that character is created, you can then create your Death Knight without any more problems.

I have to wonder how the bug came to be, and why they weren't able to fix it. We probably won't know either of those answers. But at least we have a quick and dirty fix.

Happy Northrending! More WoW Cheats