Blizzard issued various hotfixes in the Trial of the Grand Crusader, and the paladin class. Listed below are recent fixes the Dev team has applied to the game. Keep in mind that some of these changes may not be active until after the realm has been restarted.
Paladin: Holy Wrath HotfixWe just deployed a hotfix to modify Holy Wrath so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will prevent Undead creatures that we wish to be susceptible to stun from being permanently stunned if you include enough Paladins in your raid who then rotate their Holy Wrath casts. This will affect the difficulty of Anub'arak, but we didn't want the “right way” to defeat this fight to involve bringing five Paladins who glyphed their Holy Wrath spell.
We just hotfixed the following changes to the Trial of the Grand Crusader (aka Heroic mode).
Northrend Beasts
- Fixed a bug where the flag that prevents a creature from gaining attack speed after a parry was inadvertently left off Gormok the Impaler. This bug is fixed in normal mode as well.
- Increased the amount of time players have to defeat the encounter before Icehowl berserks.
- You have an extra half second to get out of the way of a very angry charging Yeti. Players with high ping rejoice.
- Icehowl will become tauntable. (This particular element isn't hotfixed quite yet, but should be shortly).
Lord Jaraxxus
- Infernal Eruption will now spawn an additional Felflame Infernal the instant the eruption occurs.
- Nether Portal now summons Mistresses of Pain slightly more often.
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