November 30, 2008

wow violet hold guide for northrend life

Once you get going in the Wrath of the Lich King (WotLK) expansion, it does not take long before you gain access to the city of Dalaran. Once there you can enter a great little instance called the wow Violet Hold. The wow Violent Hold is an instance in much the same vein as the Stockades in Stormwind, it is the cities prison. Also similar to the Stockades, the instance has been overrun by the bad guys. In this case the bad guys are the blue 7 who are trying to over run the guards by attacking and setting inmates free in an attempt to break out into the city. Join Byron "Messiah" Mudry as he walks you through preventing the prison break in his guide to the wow Violet Hold.

The fourth of the possible bosses that you could fight is Moragg, who is a giant beholder. For those unfamiliar with a beholder he is the same as the large floating eye boss from Hellfire Ramparts. While he can be tanked, he also has a mindflay ability that targets a random player in the group. The damage increases the longer he casts the spell and you just have to heal through it.

There are many new instances in the World of Warcraft:Wrath of the Lich King (WotLK), some of them you need to travel a long distance to reach, others are located right underneath your nose. One such instance is the wow Violet Hold found right in the heart of Northrend's main city of Dalaran. The WoW Violent Hold is an instance in much the same vein as the Stockades in Stormwind, it is the cities prison. Also similar to the Stockades, the instance has been overrun by the bad guys. In this case the bad guys are the blue dragonflight who are trying to over run the guards by attacking and setting inmates free in an attempt to break out into the city.

As mentioned, the instance itself can be found right inside the city of Dalaran. When you first find it, it will be locked. However, all you need to do is to be level 75 and accept a simple quest and you will gain access. Once inside you are greeted by a stark looking prison hall. There is a large common area in the centre with cells along the ground and balcony level. In the cells are various prisoners locked behind magical barriers. Kirin Tor guards are fighting off blue dragonflight attackers on the steps in front of you.

The main hall, balcony and cells comprise the entire instance. That's right, one room is all you get here. Once you talk to the NPC at the front door as you walk in the instance starts, and it is very similar to the Caverns of Time: Black Morass instance. The instance is comprised of 18 waves of enemies that spawn through portals that appear around the area. The 6th and 12th waves are not spawned but instead they are two random mini-bosses released from the cells. The 18th wave is the final boss, the blue dragon Cyanigosa.

To start the instance, you simply talk to Lieutenant Sinclari at the door and she will pull the guards out and lock and seal the door behind her. Portals start opening and the waves then start, at which point you must start defending the door's seal. Each portal will spawn one of three possible guardians: a caster, a warrior, or a group of four elites. In addition to the guardians the portal will occasionally spawn other creatures that will make their way to the doorway and try to break the seal.

The tanks job for each wave is to grab the guardians and hold them. DPS should work on the guardian as much as possible, while switching over to any additional creatures that are spawned. The additional creatures (adds) should go down fairly quickly with even just a single DPSer on them. If the person assigned to the adds gets behind they should call for help. You have a few minutes to deal with each wave before the next portal opens. If you are quick you will have time to rest, eat and drink in between waves, if not, you could end up with multiple portals open at a single time.

Once you have completed 5 portals you move onto the first of the random bosses. When the 6th and 12th wave starts a saboteur emerges from a portal and runs to one of the cells to set a prisoner free, you can not stop the saboteur. There are six possible bosses that you could get. They are Erekem (an Arakkoa), Ichoron (a water elemental), Lavanthor (a core hound), Moragg (a beholder), Xevozz (an ethereal), and Zuramat (a void lord).

The first possible boss, Erekem, is an Arakkoa bird man that spawns additional creatures to assist him. Erekem and both adds are able to cast bloodlust which ups their damage output. It can de dispelled though, so players need to watch for it and remove it. In addition if both the adds die before Erekem is defeated then Erekem will enrage boosting his damage output and attack speed significantly.

The trick to defeating Erekem is for the tank to hold him and his adds in one place, then kill one of the adds, then kill Erekem. The whole time removing bloodlust any time it is cast. If the tank is geared well enough, you can leave both of the adds up, however it lowers damage taken by removing one early.

The second of the possible bosses is Ichoron, a water elemental. When you fight him at intervals he breaks apart and has pieces flung all over the room. These parts them start moving back towards his body in the center. You need to kill as many of these pieces as possible as each piece that gets back to hi body heals him. If they all get back they will restore almost all of his lost health. It is a very different kind of fight having players running all over to track down the elemental bits of him.

The third possible boss that can spawn is Lavanthor, which is a core hound pulled from the Molten Core. Lavanthor is a fairly easy boss as his main ability is a flame breath with a front arc. All the tanks needs to do is face him away from the party, the healer will then have a fairly simple job since the tank will be the only player tanking damage.

The fourth of the possible bosses that you could fight is Moragg, who is a giant beholder. For those unfamiliar with a beholder he is the same as the large floating eye boss from Hellfire Ramparts. While he can be tanked, he also has a mindflay ability that targets a random player in the group. The damage increases the longer he casts the spell and you just have to heal through it.

The fifth of the bosses is Xevozz, who is an imprisoned ethereal. When he is released he summons an arcane orb that assists him. Both Xevozz and the orb have separate attack tables so could go after different targets. The orb has two abilities, it can place a magic debuff on its target that increases the arcane damage that they take and it can summon everyone to it and then attack with an arcane explosion that hits everyone nearby. Xevozz attacks players with an arcane missile volley but can be tanked.

The tactics for this fight are to kite the orb around so that it is away from as many people as possible, while killing Xevozz. If you have have a tank that can absorb the damage and a healer that can keep up you can simply hold both and drop the boss.

The last of the possible bosses you can get is Zuramat the Obliterator, who is a giant void lord. Zuramat is a very interesting fight since he summons additional creatures (adds) that you can only damage once you have been hit by Zuramat. The summoned creatures volley the party with damage every few seconds, which will keep the healer busy.

The boss himself hits players with a shadow based damage over time (DoT) effect that lasts for 10 seconds, while affected by this DoT you can see and hurt the additional summoned creatures. While a player is affected by the debuff they need to target and kill the adds as quickly as possible. To get affected by the debuff you must stand in the shadow spots where the damage is coming from. The best strategy seems to be killing the adds as soon as you can, however if you have a strong healer and DPS you can ignore the adds and down Zuramat through fast hard DPS.

Once you have defeated the boss that spawns for wave six you get a brief break. The waves then restart and you fight your way through them until the 12th wave, which will be another of the six random bosses. You will not get the same boss that you just defeated as his cell will now be empty. Once you defeat the second boss, you once again get a quick break and then continue on through additional waves. The waves at this point are mainly groups of four elites, although this could have been random. Once the 17th wave has been defeated the last boss will spawn.

The last boss in the instance is the blue dragon Cyanigosa, who is in charge of the assault on the prison. Cyanigosa will appear in the middle of the main prison area in her human form and then transform into her dragon form. While she does give a speech it is short so the tank needs to be ready to grab her when she finishes. She has a few abilities such as a blizzard spell that she casts on the tank, a frost breath attack, and a summon ability.

Her frost breath attack hits everyone in her front arc, and her blizzard is always targeted on the tank. This means that the tank must face her away from the party and mover her backwards or sideways any time she casts blizzard. This will keep incoming damage lower and focused only on the tank. Anytime she uses the summon ability, the rest of the party it pulled in front of her, so they simply need to run through her to their original positions again.

Once you have defeated Cyanigosa, Lieutenant Sinclari re-enters the prison and can be spoken to at the front door. The instance at this point is finished.

If you are a player that liked the Black Morass instance then this instance will appeal to you. It is basically a Black Morass without the need to clear the swamp trash before starting. The WoW Violet Hold is a great little instance for something to do to gain experience or just practice your class. Being located right in the city of Dalaran, and being insanely fast to complete (less than 30 minutes), it makes it an ideal distraction from questing. Any time you pop into the city between the levels of 74 and 76 you can find a group and run through it to gain a quick bit of experience. It also has some pretty good gear as drops. In particular as a tank you will likely want to grab the Riot Shield and Cloak that drop there as they will serve you well until level 80.

If you want to see more information from the wow Violet Hold check our wow Violet Hold guide or wotlk daily quest, just dorp by for more!

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