September 23, 2009

WoW Patch 3.2.2 Download

Big Download has the patch 3.2.2 files up for download on site now. The patch file will work for game clients patched to version 3.2.0a (the latest patch before 3.2.2). The file is only 40 megs, so it should go quickly for you.

This patch mirror is only for the English-US PC version of WoW. We currently do not have the Mac version or other localizations, however we'll update this post when we get them in.

Enjoy your patch download!

Patch 3.2.2 lives. It lives!

The day is here. Patch 3.2.2 is now downloaded and can at last be played. From changes to classes to the return of Onyxia (I'm not sure if the Broodmother of the Black Dragonflight will be actually raidable tonight, but boy howdy do I hope so) it's going to be, as a certain robot who I'm sure would play WoW if it wasn't a thousand years out of date in his time would say, fun on a bun. New pets, a new mount, and lots of new loot with an old time aesthetic, it's the patch that I, at least, have been waiting for. Shark head helmet ahoy!

Are there patch notes, you say? Indeed, and after the jump ye shall find them! Sorry, my dreams of shark head helmet are kind of running my brain.

The Brood Mother Returns

After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft's five-year anniversary.

  • Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.

  • Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!

  • Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.

  • Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers


  • Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.


  • Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).

Death Knight

  • Pets - Gnaw: This death knight ghoul ability now has a 1-minute cooldown.


  • Heart Strike: Secondary targets of Heart Strike now take half as much damage.

  • Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.

  • Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.


  • Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.

  • Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.

  • Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.


  • Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute.

  • Dirge: This talent no longer grants additional runic power from using Obliterate.


  • Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.

  • Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.

Feral Combat

  • Infected Wounds: The debuff generated by this talent no longer stacks and instead causes the full effect with a single application.

  • Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.

Beast Mastery

  • The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.

  • Bestial Wrath: The duration of this talent has been reduced to 10 seconds.



  • Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.

  • Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.

  • Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.


  • Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.


  • Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.

  • Ardent Defender: This talent now reduces damage taken below 35% health by 7/13/20% instead of 10/20/30%.

  • Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.

  • Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.

  • Touched by the Light: This talent now provides 20/40/60% of the paladin's strength as spell power instead of 10/20/30% of the paladin's stamina.


  • Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.

  • Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.


  • Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.

  • Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.


  • Envenom's scaling has been increased from 7% to 9% of attack power per combo point.

  • Fan of Knives: The damage done by this ability has been reduced by 30%.


  • Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.


  • Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.


  • Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.


  • Cleansing Totem: No longer pulses instantly when dropped.

  • Flame Shock: The duration of all ranks has been increased by 6 seconds.

  • Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.

Elemental Combat

  • Shamanism: Your Lightning Bolt and Chain Lightning spells gain an additional 3/6/9/12/15% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.


  • Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).



  • Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.


  • Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.

Dungeons & Raids
Shadowfang Keep

  • Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.


  • Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.


  • The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.

  • The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.


  • The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.


  • The Mind Amplification Dish no longer changes the appearance of your helmet.


  • Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. The effect of this runescroll is exclusive with other stamina scrolls and Power Word: Fortitude.


  • Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. The effect of these drums is exclusive with Blessing of Kings.

  • Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. The effect of these drums is exclusive with Mark of the Wild.


  • The Black Heart: This item's animation has been changed and no longer resembles Hand of Protection.

  • Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.

  • Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold's Rejuvenating Broach.

  • Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.

  • Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.

  • Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.

  • Totem of Quaking Earth: Attack power value increased to 400.


  • Glyph of Bone Shield: This glyph now grants 1 additional charge instead of 2.

  • Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.

  • Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.

  • Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.

  • Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.

  • Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.

  • Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.

User Interface

Battleground Queuing

  • Players may now only queue for no more than two Battlegrounds at a time.

  • The dialog box for entering a Battleground match has been changed to reflect the following options: "Enter Battle," "Leave Queue," and "Minimize."

  • The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.

  • Players already in a Battleground can now choose "Enter Battle" for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).

  • A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).

  • The size of the Focus Frame can now be adjusted via the Interface Options menu.

Mail System Auto-Complete Feature

  • The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.

  • Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.

For additional notes on Lua and XML changes please visit the UI & Macros Forum:

Bug Fixes

  • Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).

  • Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.

  • Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.

  • Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.

  • Mote of Flame: Corrected a typo in the tooltip.

  • Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.

  • Shard of Flame: Corrected a typo in the tooltip.

  • Val'anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.

Death Knight

  • Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.


  • Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.


  • Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.

  • Trap Mastery's (Survival) tooltip now states the correct amount of snakes summoned.


  • Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.


  • Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.


  • Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.

  • Glyph of Power Word: Shield now correctly uses the Priest's spell critical chance instead of the target's.


  • Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.

  • Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.
  • Grounding Totem will now properly protect against the Death Grip spell.

  • Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).

  • Lightning Shield: This spell will no longer set off some trinkets when it is cast.

  • Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.

  • Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.


  • Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.

  • Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.

  • When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.

No Wolpertinger and Pink Elekk quests for Europe

Blizzard has confirmed that the absence of the Catch the Wild Wolpertinger and Pink Elekks on Parade quests on European realms is not a bug. These "get drunk and see creatures" quests were removed to comply with "regional game rating requirements". We can surmise from this that at least one of the European countries is unwilling to allow virtual inebriation in a game partially targeted to teenagers.

We usually think that the U.S. is more prudish about these kinds of non-violent topics than Europe, but obviously that is not the case here. Personally, I think these quests are pretty innocuous and the near blindness you get when you get hammered in-game isn't exactly encouraging young drunkenness. But I do see how some would disagree with me.

We are researching this, but in the meantime, do you know which region(s) are causing the removal of these Brewfest quests from Europe?

WoW Patch 3.2.2 known bugs

Each new wow patch seems to bring about its own unique bugs, and wow Patch 3.2.2 is no different. As of Tuesday evening there are significant lag and server stability issues plaguing Azeroth worse than that night Jaina spent with Arthas plagues her, but that should hopefully be resolved with the rolling restarts tomorrow (5:00 a.m. PDT / 8:00 a.m. EDT). The lag, not Jaina's problem. That's going to take... well, she should see a doctor.

There are currently two major issues Blizzard has announced.

The first is a series of display problems, which Blizzard recommends you do the standard deleting of the WTF, Cache, and Interface folders. Before you do that be aware that removing the folders will delete all your add-ons and add-on preferences. In my experience, you're better off deleting the Cache folder and then updating all your add-ons, or just disabling add-ons which are out of date.

More detailed instructions for Windows and MacOS X can be found in Syndri's post on the official forums.

The other issue that items which are tradable under the BoP rules are not able to be socketed. This appears to not be affecting everyone, however there is a work around in the following steps:

  1. Enchant the item

  2. Enchanting the item will remove the tradable timer, the BoP item will be bound to you and you won't be able to trade it

  3. Gem the item

You should be golden after you do those steps.

There are other problems out there that we're getting reports of, however nothing else has been confirmed by Blizzard yet so it's all conjecture at this point. If hear anything substantial or are able to independently verify bugs ourselves, we'll let you know.

WoW Season 7 and the Battleground PvPer

WoW Season 7 started a while back, and we've now got Colby on the team to pick up on the Arena scene with Blood Sport. He covers all the basics of the latest Arena season in his debut column, so head on over and read up on everything you need to know. That's your primer. On today's The Art of War(craft), I'm going to discuss other things not quite covered by the basics.

First of all, what does a new Arena season mean to the Battleground enthusiast? I mean, who gives a shmoo? Arenas shmarenas, right? Well... not exactly. The sad fact is that Arena players are going to be playing the Battlegrounds, anyway, since the non-set pieces are purchasable with Honor points. While these items also drop off Koralon, the Flame Watcher, the fastest, most efficient way to obtain non-set Relentless Gladiator pieces is through Honor farming in the Battlegrounds.

That means successful Arena play, or at least the most conscientious preparation, requires Battleground participation. The converse isn't necessarily true. The gear disparity in the Battlegrounds is extreme, and it isn't uncommon to find players fresh from hitting Level 80 hitting the maps to grind Honor for gear upgrades. Gear isn't as critical, but it's a definite advantage. My view on the matter is that Arenas are a necessary, but fun, evil.

Making it work

I don't think Arenas are intrinsically disdainful. They can actually be quite enjoyable under the right conditions. Some good friends of mine are actually pretty avid Arena players, although they admittedly don't break high Arena ratings. Despite sometimes having spectacular losing streaks, they take it in stride and enjoy the matches because of the company they keep. That's the caveat -- sometimes the best PvPers aren't always the most pleasant. In fact, in the highest levels of play, nerd rage isn't uncommon and some of the most (in)famous professional Arena players have reputations for finger pointing, shouting, and for unceremoniously kicking under-performing teammates off the team.

The need to win brings pressure. Some players thrive in it, while others can do without it. In the case of my dear friends, they've removed winning as a condition for enjoyment and merely participate in Arenas with no expectations, instead enjoying the company of their real life friends while picking up Arena points and moderate ratings along the way. You can go either way. It sometimes happens that your friends in real life or in-game aren't as proficient in PvP but provide good ventrilo commentary and laughter. Go with what works.

Moving worlds

For more serious Arenas, there are more options than ever when it comes to creating suitable conditions -- for one thing, players can transfer to any Battlegroup. If you want a challenge, you can transfer to the legendary Bloodlust Battlegroup, formerly known as BG9, where competition is intense and where it will take great effort to obtain end-of-season rewards. In the EU, I believe Bloodlust's equivalent is Cyclone, previously BG3. US Stormstrike also has a good reputation.

The other route works well, too. Transferring to a smaller or less famous Battlegroup will make it easier to obtain rankings that qualify for end-of-season rewards. Emberstorm has sometimes been regarded as the weakest Battlegroup. Whether fairly or unfairly, the Battlegroup's smaller Arena pool has allowed Gladiator at lower ratings compared to other Battlegroups. But make no mistake that it will take skill and talent to obtain top ranks regardless of Battlegroup.

Also, do your research. Find out which realm on which Battlegroup will be the most suitable for you. Find a team or transfer with friends. Some Battlegroups and realms have faction imbalances, so make sure to transfer to a Battlegroup that's hospitable to your faction. Faction imbalance is more apparent in Battleground play and can ruin your Battleground experience. Then again, even that is no longer a problem...

Changing sides

The new faction transfer service, extremely popular since it became available, now opens up more opportunities for players to find their perfect Arena team. Faction changes also make particular racial abilities available -- for example, Horde players can switch to Alliance to free up a trinket slot with Every Man For Himself, or get an extra anti-snare with Escape Artist. Alliance players can get an extra CC-break with Will of the Forsaken. None of these are game-breaking, but can sweeten the deal when changing sides.

Faction change is only one of the many options players have in creating conditions to make Arenas -- or playing WoW in general -- more palatable. You can choose to transfer to a realm or faction to play with friends, or play with dedicated PvP players, or both. Finding an Arena team is easier (if a bit more costly) than ever.

Playing Seasons Behind

On the other hand, it's completely feasible to forego Arenas altogether and settle for playing with gear that's two seasons behind. The gear disparity in Battlegrounds is large enough that it's not as critical to play with the most current PvP gear. In fact, many casual players can view the Battlegrounds as a refuge from the PvP arms race, where it's alright to play with a smattering of Deadly Gladiator gear.

The good news is that Deadly Gladiator items, once the pinnacle of PvP gear, are available through a number of means including purchase with Emblem of Conquest raid tokens. Season 5 set pieces have moderate Resilience and should work fine for Battleground play. The good news is that Furious Gladiator or Season 6 non-set pieces such as bracers, boots and belts are available purely for Honor, as well, so Battleground-exclusive players can still obtain gear that's just one season behind.

Speaking of playing one season behind, getting moderately decent ratings in Season 7 will allow the purchase of Season 6 Furious Gladiator gear, which is rather competitive. It's not bleeding edge PvP gear, but it's more than adequate for the Honor grind. It only takes a rating of 1350 to obtain Season 6 shoulders, and if you're truly averse to Arenas, all Furious Gladiator set pieces can be purchased with Emblems of Triumph. Even without PvPing, you can pretty much pick up everything you need to PvP (I know, it's kind of dumb).

Everything except the weapon, anyway. Unfortunately, all past season weapons have been removed from vendors, making Relentless Gladiator the only PvP weapon options for latecomers. Otherwise, players will have to source their weapons from raids or other means. The good news is that the new Arena weapons only require a personal and team rating of 1800, which is fairly attainable with a decent Arena team.

Arenas and you

Ultimately, it comes down to how badly you want to be on the cutting edge. If you're after any sort of end-of-season reward, obviously you'll need to buckle down to do Arenas seriously. For most casual PvPers and Battlegrounds enthusiasts, these will probably be off the table. I personally think getting into Arenas is part of the entire PvP experience, and therefore finding or setting up the best experience is crucial. Depending on your current situation in your realm, move elsewhere if you must. Find and play with friends or hardcore Arena players.

The bottom line is that obtaining the latest PvP gear necessitates Arena play. No matter how much you cozy up to Koralon, the only way to get the best-of-the-best gear is to Arena and to Arena well. Again, the good news is that relaxed Battlegrounds play doesn't demand that. So enjoy the new Arena season and let's lap up the rainfall of last season's gear Hard Off-style.

WoW Alterac Valley bracket changes

The article is about the then-unannounced changes AV; namely that the brackets were moved around and the amount of XP gained by completing objectives was changed.

Bornakk has since came out and clarified the changes a bit, and provided a bit more detail. Most interestingly is that this change was intended for Patch 3.3, and was accidently applied to Patch 3.2.2. I'm not really sure how such a significant change could accidently make it in, but there we have it. From Blizzard's mouth to your ears.

It would make sense that the change be applied in Patch 3.3. Cross-server instances are coming in Patch 3.3, and that's going to help leveling a ton. Think of how easy things will be if you just want to chain run dungeons at 1 a.m. for a few hours. That speed and leveling agility would help offset the XP nerf contained in this sudden AV change. But as it stands, we'll have to wait a few months to allow for another quick level mechanism to be put in place.

The other part of the change that was clarified is exactly what happened with the brackets.

In a nutshell, the following occurred:

  • 70 was removed from the 61 to 70 bracket

  • There is now a bracket for 70 to 79 players

  • 80s are now in their own bracket

  • XP was cut in half (note this change was not in Bornakk's announcement, but is what everyone is observing)

  • Level of bosses (and NPCs) in the 70 to 79 bracket have been reduced

Blizzard's full statement reads as follows:

With the launch of patch 3.2.2 today there have been some changes to the Alterac Valley battleground and we wanted to clarify what exactly has been done.

Level 80 characters now have their own bracket and there is a separate bracket for characters that are levels 70 to 79. This change was originally planned for patch 3.3 but it was accidently applied to the current patch 3.2.2. As we had already intended to make this change so that players who are leveling play together and players who are at the level cap play together, we will be keeping the bracket setup this way, but the level of the bosses in the brackets below level 80 will be reduced to compensate.

September 21, 2009

WoWBros 1-70 Alliance Leveling Guide In-Game

This is a free wowbros 1-70 leveling in-game guide for any class. It is a warcraft in-game guide powered and integrated with QuestHelper addon features to offer you a best experience possible.

wowBros 1-70 leveling guide highlights:

  • Step by Step quests walk-throughs that will help your character to level up fast the moment you log in.
  • Guides for beginners level 1-12 for all races of the alliance.
  • Integrated with QuestHelper
  • 1-70 Alliance Leveling Step by Step Instructions and Tips
  • Integrates a list of waypoints for quests listed in the quest log into the world map.
  • Complete quests in the shortest amount of time by minimizing the walking distance between quests.
  • Available in Portuguese-BR
  • Available in English
  • Available in Spanish

There is also a exclusive epic e-book [PDF] version available and You can get a free sample too here:

QuestHelper is a wow AddOn that integrates a list of waypoints for quests listed in the quest log into the world map. The AddOn aids in completing quests in the shortest amount of time by minimizing the walking distance between quests when following the waypoints displayed on your world map. QuestHelper currently survives on donations. If you use and like QuestHelper, please help support its development by making a donation:

Please see the add-on page for further details.

WoW CombatLog Divise

You register combatlog, but you forgot to delete Combatlog.txt after each raid. Sometimes, you get another raid before the raid you want to register.

In this case, you want only the raid that begins at 20 o'clock.
Sometimes, when you forgot to delete Combatlog.txt after each raid, you have a Combatlog with a size of 1Gb.

This program coded in VB.NET allow you to divise yours raids in the combatlog. The detected raids are shown and you can select each raid you want to conserve on a text file.

For example...
You've done 5 raids this week and you forgot to delete Combatlog.txt. You want to report on WWS the 2 lasts raids.

The program will analyse all your combatlog and detects miliseconds between 2 logs. If it's more than X hour(s) (you can edit X), the program informs you.

After analysis, you can select raids you want to conserve. After this step, the program creates new text files at the number of raids you want to conserve.

Last step : submit each text file to your combatlog parser.

I recommend users to use this program in addition with clsaver or AutoLog.

Only in french in Beta version for this moment. On july, English version will appear.

WOW Fishing Guide

I've set up this wow fishing guide to teach you how to level up as quickly as possible, hence I've left out what you don't need to know that is a waste of time.

Seeing as I'm going to be teaching you how to fish in this wow Fishing Guide, I've decided to also cover cooking as well as they complement each other well and you can use your time to skill up on both at the same time.

It should take you about 15 hours to complete the following guide (perhaps 11 if you are really fast!)

What causes your skill rate to change?

Your skill rate goes up based on the number of successful catches that you make.

Here is the approximate equation:

(current unmodified fishing level - 25) / 25 = # of fish needed to level, assuming a minimum of fish per catch.

You should also be aware that it does not matter where you fish, your skill rate only changes due to the number of successful catches that you make.

Horde Instructions
1. Begin at Bloodhoof Village in Mulgore.
2. Speak to Harn Longcast, purchase Billiant Smallfish and Longjaw Mud Snapper recipes.
3. Go to Stonebull Lake and begin fishing.
4. Equip your rod, next apply the shiny bauble lure to it (makes catching fish a lot easier!)
5. Spend about 40 minutes catching 60 Brilliant Smallfish.
6. By this time you should have also caught about 30 Longjaw Mud Snappers. When you have 60 of them, cook them. You can go back to Harn Longcast and use the fire by him, or build your own.
7. Cook Brilliant Smallfish
8. At level 50, begin cooking Longjaw Mud Snappers
9. Go and catch Longjaw Mud Snappers in the pond in Orgrimmar. It's better for you to go there than stay where you are now as the drop rate is better in Orgrimmar.
10. Somewhere between levels 50 and 70 learn journeyman cooking and fishing.
11. In order to raise your cooking up to 100, catch at least 30 Longjaw Mud Snappers.
12. Go to Tarren Mill in Hillsbrad. See Derak Nightfall and purchase Bristle Whisker Catfish recipe.
13. You will requre about 80 to 100 of these to get your cooking level up to 175.
14. Between levels 125 and 150, go to Shadowprey Village in Desolace and purchae Expert Cookbook.
15. Go to Booty Bay and buy a book for your fishing level. Speak to old man heming and purchase his book Expert Fishing.
16. When you reach 175 cooking, go to Shadowprey Village in Desolace.
17. Speak to Wulan and purchase Mithril Head Trout recipe and begin fishing on the pier there.
18. Get about 60 of these in order to raise your cooking up to level 225.

By the time you have completed the above 18 steps, you should have levelled up your wow fishing and cooking to 225. This is as far as you can go if you have not reached level 35 yet. If you are on levels 35 or above, then you will have 2 quests to compelte before you can continue.