July 10, 2009

WoW Raiding spec for Hunter pets

This past week has been an interesting one for Hunters and their pets. If you were like me,

finding out that Hunters could tame Garwal's Worgen form, reminded you of why being a Hunter is

truly awesome. Of course it would last and Zyrhym showed up and had to burst our bubble by

delivering the bad news that Blizzard was removing them from the game. Well, it was fun while it

lasted.

What was nice about this glitch was the passionate responses seen on the Official Forums and

Hunter community at large. It really highlighted how much we Hunters love our pets. Many of us see

them more as companions than just some other weapon in our Hunter bag of tricks.

One way Blizzard has helped foster this idea is by letting us have three different categories

(Ferocity, Tenacity, and Cunning) and literally hundreds of different pets to go out and tame. But

to me the best part is being able to not only tame my pet of choice, but having the ability to

train him. Doing this makes Hunters and their pets a combination as epic as Nutella and Pancakes.

When you set out to tame your pet, make sure and match your need with the correct category. For

pure DPS you have Ferocity. Need a tanking or good solo pet? Get a Tenacity one. And if you are in

a PvP situation and want to make sure someone has your back no matter what? You could try a

Cunning pet. With dual specs and Call Stabled Pet you can now match up your spec with the right

pet and further enhance your status as the Supreme Hunter! Let's take a moment and talk about

Ferocity Pets and raiding specs, alright?

Raiding Pets

As I mentioned earlier, the Ferocity pet is a Hunter's raiding companion. Just like the Hunter in

a raid, their only job is to help you down bosses faster. There is a down side to all this raw

aggression. Ferocity Pets aren't known for their survivability. This is one reason you have heard

Hunters over on the Official Forums complain about pet survivability and the Blizzard development

team responded with the recent resilience changes.

There are several options out there for the hunter to choose to take along for a raid. However, if

you are really looking to make sure and bring your spec's "A" game to raid you really only have

two. For the Beast Master your best pet DPS choice is the Devilsaur. Yes, I know. It's really just

an overgrown raptor. You're right, because of its size, no one in their right mind would let you

take it in a raid with them. However, even with these issues, the Devilsaur is still the best

raiding pet for the Beast Master Hunter.

Now if you're Marksman or Survival, and or if your raid refuses to let you bring T-Rex along with

you, then your new best friend will be a Wolf. Wolves have earned their preferred raiding spot

with everyone because of their Furious Howl. Furious Howl will increase the melee but more

importantly the ranged Attack Power by a whopping 320. There is no way anyone can just sneeze at

that.

Pet Talent Distribution

You need to be aware of a few things when deciding to spec your new best friend. If you are a

Marksmanship or Survival Hunter you will have only 16 pet talent points to spend. You get 20 pet

talent points if you are Beast Mastery. Let's look at where you will spend those points.

You'll first want to put two points into Cobra Reflexes. I know it does less damage, but the sheer

number of additional attacks more than makes up for it.

Next you will want to put one point into Dash. This will help you send in your pet or call him

back quickly aiding in pet management. Now that you have spent your required 3 points into the

first tier, you can move on to the second.

Time to put 2 points into Bloodthirsty for Beast Mastery Hunters and 1 point for Marks/Survival.

It might not seem all that useful, but remember, every moment you spend casting a Mend Pet means

less DPS. Having Bloodthirsty will hopefully help and reduce the need to cast it as much.

Add to that 3 points into Spiked Collar and you now just gave Fido an additional 9% damage on all

of his attacks.
The tier three talents might look a bit lackluster, but think of putting 3 points into Avoidance

for the 75% reduction in damage from Area of Effect attacks as added insurance for pet

survivability.

Your next choice is going to be three points into Spider Bite for a 9% increase in your pet's

chance to land a critical strike.

You are going to spend two pet talents on the fifth tier. You need to put one point into Rabid.

This will gives your pet a chance to increase its Attack Power by 5% over the next 20 seconds.

What is even better about this talent is it stacks up to 5 times. Now can you see why we added

Dash? Think of it as the pet's version of haste now giving you the possibility of increasing your

pet's Attack Power by 20-25%. (Yes, I know the odds are against me that it would happen, but I can

dream can't I?)

Now skip right over Lick Your Wounds and put a point into Call of the Wild. Right now Call of the

Wild will increase your pet's Attack Power by 10%, lasting for 20 seconds.

On the final tier things change up a bit depending whether you are a Marks or Survival Hunter or

Beast Mastery. The reason is due to Beast Mastery Hunters having Beast Mastery. Speccing into the

51st talent will cause you thave have four pet talent points remaining. On the other hand, if you

are Marksmanship or Survival, you only have one pet talents remaining.

As a Marksmanship or Survival Hunter you want to put your final talent into Wild Hunt. Here your

pet will get a contribution from your Stamina by 20% and Attack Power by 10%. (Note: As of right

now MMO Champion reports that in Patch 3.2 we might even see that change to "Increases the

contribution your pet gets from your Stamina by 20% and Attack Power by 15%.")

If you are a Beast Mastery Hunter you will want to put two talents into Wild Hunt increasing your

contribution to Stamina by 40% and Attack Power by 20%.

Your final two talents should be placed into Shark Attack. Shark Attack is an instant 6% Attack

Power boost. Nothing to sneeze at, that's for sure.

Recap

Now you have tamed your Wolf or Devilsaur and used up all of your pet talents making your pet one

seriously mean dips machine. And to help make sure you have created either the 16 point talent

spec or the 20 point spec I have included images of both below.

This past week has been an interesting one for Hunters and their pets. If you were like me,

finding out that Hunters could tame Garwal's Worgen form, reminded you of why being a Hunter is

truly awesome. Of course it would last and Zyrhym showed up and had to burst our bubble by

delivering the bad news that Blizzard was removing them from the game. Well, it was fun while it

lasted.

What was nice about this glitch was the passionate responses seen on the Official Forums and

Hunter community at large. It really highlighted how much we Hunters love our pets. Many of us see

them more as companions than just some other weapon in our Hunter bag of tricks.

One way Blizzard has helped foster this idea is by letting us have three different categories

(Ferocity, Tenacity, and Cunning) and literally hundreds of different pets to go out and tame. But

to me the best part is being able to not only tame my pet of choice, but having the ability to

train him. Doing this makes Hunters and their pets a combination as epic as Nutella and Pancakes.

When you set out to tame your pet, make sure and match your need with the correct category. For

pure DPS you have Ferocity. Need a tanking or good solo pet? Get a Tenacity one. And if you are in

a PvP situation and want to make sure someone has your back no matter what? You could try a

Cunning pet. With dual specs and Call Stabled Pet you can now match up your spec with the right

pet and further enhance your status as the Supreme Hunter! Let's take a moment and talk about

Ferocity Pets and raiding specs, alright?

Raiding Pets

As I mentioned earlier, the Ferocity pet is a Hunter's raiding companion. Just like the Hunter in

a raid, their only job is to help you down bosses faster. There is a down side to all this raw

aggression. Ferocity Pets aren't known for their survivability. This is one reason you have heard

Hunters over on the Official Forums complain about pet survivability and the Blizzard development

team responded with the recent resilience changes.

There are several options out there for the hunter to choose to take along for a raid. However, if

you are really looking to make sure and bring your spec's "A" game to raid you really only have

two. For the Beast Master your best pet DPS choice is the Devilsaur. Yes, I know. It's really just

an overgrown raptor. You're right, because of its size, no one in their right mind would let you

take it in a raid with them. However, even with these issues, the Devilsaur is still the best

raiding pet for the Beast Master Hunter.

Now if you're Marksman or Survival, and or if your raid refuses to let you bring T-Rex along with

you, then your new best friend will be a Wolf. Wolves have earned their preferred raiding spot

with everyone because of their Furious Howl. Furious Howl will increase the melee but more

importantly the ranged Attack Power by a whopping 320. There is no way anyone can just sneeze at

that.

Pet Talent Distribution

You need to be aware of a few things when deciding to spec your new best friend. If you are a

Marksmanship or Survival Hunter you will have only 16 pet talent points to spend. You get 20 pet

talent points if you are Beast Mastery. Let's look at where you will spend those points.

You'll first want to put two points into Cobra Reflexes. I know it does less damage, but the sheer

number of additional attacks more than makes up for it.

Next you will want to put one point into Dash. This will help you send in your pet or call him

back quickly aiding in pet management. Now that you have spent your required 3 points into the

first tier, you can move on to the second.

Time to put 2 points into Bloodthirsty for Beast Mastery Hunters and 1 point for Marks/Survival.

It might not seem all that useful, but remember, every moment you spend casting a Mend Pet means

less DPS. Having Bloodthirsty will hopefully help and reduce the need to cast it as much.

Add to that 3 points into Spiked Collar and you now just gave Fido an additional 9% damage on all

of his attacks.
The tier three talents might look a bit lackluster, but think of putting 3 points into Avoidance

for the 75% reduction in damage from Area of Effect attacks as added insurance for pet

survivability.

Your next choice is going to be three points into Spider Bite for a 9% increase in your pet's

chance to land a critical strike.

You are going to spend two pet talents on the fifth tier. You need to put one point into Rabid.

This will gives your pet a chance to increase its Attack Power by 5% over the next 20 seconds.

What is even better about this talent is it stacks up to 5 times. Now can you see why we added

Dash? Think of it as the pet's version of haste now giving you the possibility of increasing your

pet's Attack Power by 20-25%. (Yes, I know the odds are against me that it would happen, but I can

dream can't I?)

Now skip right over Lick Your Wounds and put a point into Call of the Wild. Right now Call of the

Wild will increase your pet's Attack Power by 10%, lasting for 20 seconds.

On the final tier things change up a bit depending whether you are a Marks or Survival Hunter or

Beast Mastery. The reason is due to Beast Mastery Hunters having Beast Mastery. Speccing into the

51st talent will cause you thave have four pet talent points remaining. On the other hand, if you

are Marksmanship or Survival, you only have one pet talents remaining.

As a Marksmanship or Survival Hunter you want to put your final talent into Wild Hunt. Here your

pet will get a contribution from your Stamina by 20% and Attack Power by 10%. (Note: As of right

now MMO Champion reports that in Patch 3.2 we might even see that change to "Increases the

contribution your pet gets from your Stamina by 20% and Attack Power by 15%.")

If you are a Beast Mastery Hunter you will want to put two talents into Wild Hunt increasing your

contribution to Stamina by 40% and Attack Power by 20%.

Your final two talents should be placed into Shark Attack. Shark Attack is an instant 6% Attack

Power boost. Nothing to sneeze at, that's for sure.

Recap

Now you have tamed your Wolf or Devilsaur and used up all of your pet talents making your pet one

seriously mean dips machine. And to help make sure you have created either the 16 point talent

spec or the 20 point spec I have included images of both below.

This past week has been an interesting one for Hunters and their pets. If you were like me,

finding out that Hunters could tame Garwal's Worgen form, reminded you of why being a Hunter is

truly awesome. Of course it would last and Zyrhym showed up and had to burst our bubble by

delivering the bad news that Blizzard was removing them from the game. Well, it was fun while it

lasted.

What was nice about this glitch was the passionate responses seen on the Official Forums and

Hunter community at large. It really highlighted how much we Hunters love our pets. Many of us see

them more as companions than just some other weapon in our Hunter bag of tricks.

One way Blizzard has helped foster this idea is by letting us have three different categories

(Ferocity, Tenacity, and Cunning) and literally hundreds of different pets to go out and tame. But

to me the best part is being able to not only tame my pet of choice, but having the ability to

train him. Doing this makes Hunters and their pets a combination as epic as Nutella and Pancakes.

When you set out to tame your pet, make sure and match your need with the correct category. For

pure DPS you have Ferocity. Need a tanking or good solo pet? Get a Tenacity one. And if you are in

a PvP situation and want to make sure someone has your back no matter what? You could try a

Cunning pet. With dual specs and Call Stabled Pet you can now match up your spec with the right

pet and further enhance your status as the Supreme Hunter! Let's take a moment and talk about

Ferocity Pets and raiding specs, alright?

Raiding Pets

As I mentioned earlier, the Ferocity pet is a Hunter's raiding companion. Just like the Hunter in

a raid, their only job is to help you down bosses faster. There is a down side to all this raw

aggression. Ferocity Pets aren't known for their survivability. This is one reason you have heard

Hunters over on the Official Forums complain about pet survivability and the Blizzard development

team responded with the recent resilience changes.

There are several options out there for the hunter to choose to take along for a raid. However, if

you are really looking to make sure and bring your spec's "A" game to raid you really only have

two. For the Beast Master your best pet DPS choice is the Devilsaur. Yes, I know. It's really just

an overgrown raptor. You're right, because of its size, no one in their right mind would let you

take it in a raid with them. However, even with these issues, the Devilsaur is still the best

raiding pet for the Beast Master Hunter.

Now if you're Marksman or Survival, and or if your raid refuses to let you bring T-Rex along with

you, then your new best friend will be a Wolf. Wolves have earned their preferred raiding spot

with everyone because of their Furious Howl. Furious Howl will increase the melee but more

importantly the ranged Attack Power by a whopping 320. There is no way anyone can just sneeze at

that.

Pet Talent Distribution

You need to be aware of a few things when deciding to spec your new best friend. If you are a

Marksmanship or Survival Hunter you will have only 16 pet talent points to spend. You get 20 pet

talent points if you are Beast Mastery. Let's look at where you will spend those points.

You'll first want to put two points into Cobra Reflexes. I know it does less damage, but the sheer

number of additional attacks more than makes up for it.

Next you will want to put one point into Dash. This will help you send in your pet or call him

back quickly aiding in pet management. Now that you have spent your required 3 points into the

first tier, you can move on to the second.

Time to put 2 points into Bloodthirsty for Beast Mastery Hunters and 1 point for Marks/Survival.

It might not seem all that useful, but remember, every moment you spend casting a Mend Pet means

less DPS. Having Bloodthirsty will hopefully help and reduce the need to cast it as much.

Add to that 3 points into Spiked Collar and you now just gave Fido an additional 9% damage on all

of his attacks.
The tier three talents might look a bit lackluster, but think of putting 3 points into Avoidance

for the 75% reduction in damage from Area of Effect attacks as added insurance for pet

survivability.

Your next choice is going to be three points into Spider Bite for a 9% increase in your pet's

chance to land a critical strike.

You are going to spend two pet talents on the fifth tier. You need to put one point into Rabid.

This will gives your pet a chance to increase its Attack Power by 5% over the next 20 seconds.

What is even better about this talent is it stacks up to 5 times. Now can you see why we added

Dash? Think of it as the pet's version of haste now giving you the possibility of increasing your

pet's Attack Power by 20-25%. (Yes, I know the odds are against me that it would happen, but I can

dream can't I?)

Now skip right over Lick Your Wounds and put a point into Call of the Wild. Right now Call of the

Wild will increase your pet's Attack Power by 10%, lasting for 20 seconds.

On the final tier things change up a bit depending whether you are a Marks or Survival Hunter or

Beast Mastery. The reason is due to Beast Mastery Hunters having Beast Mastery. Speccing into the

51st talent will cause you thave have four pet talent points remaining. On the other hand, if you

are Marksmanship or Survival, you only have one pet talents remaining.

As a Marksmanship or Survival Hunter you want to put your final talent into Wild Hunt. Here your

pet will get a contribution from your Stamina by 20% and Attack Power by 10%. (Note: As of right

now MMO Champion reports that in Patch 3.2 we might even see that change to "Increases the

contribution your pet gets from your Stamina by 20% and Attack Power by 15%.")

If you are a Beast Mastery Hunter you will want to put two talents into Wild Hunt increasing your

contribution to Stamina by 40% and Attack Power by 20%.

Your final two talents should be placed into Shark Attack. Shark Attack is an instant 6% Attack

Power boost. Nothing to sneeze at, that's for sure.

Recap

Now you have tamed your Wolf or Devilsaur and used up all of your pet talents making your pet one

seriously mean dips machine. And to help make sure you have created either the 16 point talent

spec or the 20 point spec I have included images of both below.

That wraps up this issue of Scattered Shots. Does your raiding spec look like this? Do you have

any recommendations or changes for the readers? If so, I know I would love to hear them and am

sure our readers would also.

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